Binding of Isaac - Afterbirth+ Lua Reference/Guide
ProjectileParams Class Reference

Public Member Functions

 ProjectileParams (void)
 

Public Attributes

boolean GridCollision
 
float HeightModifier
 
float FallingSpeedModifier
 
float FallingAccelModifier
 
float VelocityMulti
 
float Scale
 
float CircleAngle
 
float HomingStrength
 
float CurvingStrength
 
float Acceleration
 
float Spread
 
Color Color
 
integer BulletFlags
 
Vector PositionOffset
 
Vector TargetPosition
 
Vector FireDirectionLimit
 
float DotProductLimit
 
integer WiggleFrameOffset
 
integer ChangeFlags
 
float ChangeVelocity
 
integer ChangeTimeout
 
float DepthOffset
 
integer Variant
 

Constructor & Destructor Documentation

◆ ProjectileParams()

ProjectileParams::ProjectileParams ( void  )

Member Data Documentation

◆ Acceleration

float ProjectileParams::Acceleration

◆ BulletFlags

integer ProjectileParams::BulletFlags

◆ ChangeFlags

integer ProjectileParams::ChangeFlags

◆ ChangeTimeout

integer ProjectileParams::ChangeTimeout

◆ ChangeVelocity

float ProjectileParams::ChangeVelocity

◆ CircleAngle

float ProjectileParams::CircleAngle

◆ Color

Color ProjectileParams::Color

◆ CurvingStrength

float ProjectileParams::CurvingStrength

◆ DepthOffset

float ProjectileParams::DepthOffset

◆ DotProductLimit

float ProjectileParams::DotProductLimit

◆ FallingAccelModifier

float ProjectileParams::FallingAccelModifier

◆ FallingSpeedModifier

float ProjectileParams::FallingSpeedModifier

◆ FireDirectionLimit

Vector ProjectileParams::FireDirectionLimit

◆ GridCollision

boolean ProjectileParams::GridCollision

◆ HeightModifier

float ProjectileParams::HeightModifier

◆ HomingStrength

float ProjectileParams::HomingStrength

◆ PositionOffset

Vector ProjectileParams::PositionOffset

◆ Scale

float ProjectileParams::Scale

◆ Spread

float ProjectileParams::Spread

◆ TargetPosition

Vector ProjectileParams::TargetPosition

◆ Variant

integer ProjectileParams::Variant

◆ VelocityMulti

float ProjectileParams::VelocityMulti

◆ WiggleFrameOffset

integer ProjectileParams::WiggleFrameOffset